Apart from the distance advantages, the weapon is very accurate and inflicts a lot of damage upon the opponent, penetrating even the strongest armor. The Sniper Marine is the ideal unit for killing from long distances. When upgraded – Cobalt Thermogel – This is a slow-burn flamethrower fuel that releases radioactive material into the air and poisons to cause long-term damage to target. His weapon is the M240B Flamethrower, capable of killing multiple enemies and is best used close-up. The Ape Suit protects the Flamethrower from acid and fire and is helmet blocks facehugger attacks but he can be facehugged if rendered unconscious. It creates high radioactive levels in heavy targets forcing them to lose health. When upgraded – M57D Smartgun ‘Dirty’ Smartgun – Can fire rounds that shatter into many radioactive splinters inside the target. Excellent against Facehuggers but has trouble killing units with strong armours. Carrying the M57 Smartgun, the gun can retarget an enemy after the original target has been killed. The Smartgunner sacrifices penetrating power for fire rates and accuracy. When upgraded – Combat Modifications – Has enhanced locomotive subsystems, better ocular implants and the Synthetic can be brought back from the dead if a CommTech repairs him in time. It’s equipped with an industrial muscular system which allows it to carry heavy things such as Sentry Guns. It has a weapon called the M4A5 Pistol which is not a particularly good. Also carrying one vital piece of equipment, the Motion Tracker which helps you find invisible Predators or enemies hidden from sight. SyntheticĪ Synthetic is a human replication and is best used at the front of any exploration done by your Marine units. When upgraded – Counterxenology – Increases healing rate and can counteract side-effects such as acid-scarring, cystic tumours caused by Drones, Nausea caused by Runners, repeat haemorrhaging caused by Stalkers’ bleeder spears. Either way, Medic Marines will come in very handy for keeping you current troops fighting against enemies. If you leave the unit alone, the Medic Marine will automatically heal any Marine nearby or you can tell him to heal a specific unit. These units have the ability to heal any Marine on your team from any predator or alien induced side effect bringing them up to full health. Adds a grenade launcher which can damage multiple targets simultaneously. When upgraded – Heavy Assault Kit – Replaces weapon with M41A and M3 Armor with M4x Armor. If he shoots from afar, he takes aimed shots and if he’s close-up, he doubles the fire.(double damage) ![]() In terms of weaponry, they carry the M41 Pulse Rifle which fires light rounds at targets. The Infantry is your front-line for defence. When upgraded – AURORA Control – The AURORA is a space-based system found on orbital cruisers and is able of autonomously destroying enemies. The CommTech has enough knowledge and expertise to repair robotic systems such as Synthetics, Sentry Guns, Exosuits, and Sentry towers. His weapon is called the MP9 which is a close-assault machine gun and is a reasonable weapon to use against light enemies. Marines see far at day, but have limited vision at night, their unit supply limit is at 25.Ī CommTech Marine can request new Marine units and equipment to be transported to the site by a Dropship.As well as constructing buildings. This makes the Marines an extremely defensive race, they can build barricades, sentry guns and resource producing generators, can teleport to atmos under their control, defending is their best tactic to survive. Unfortunately they are also the slowest and have the fewest hit points and armor of the three races, making them incredible weak to ambushes and close range attacks. The Marines are the race with the most firepower, dealing enormous damage in seconds. ![]() The game is nearly finished, but needs a good deal of balance. Undead – Aliens, Orc – Predator, Human – Marines while nightelfs are nothing. Unlike other maps, you don't choose your race once the game has started, but already when you've entered. Up to four players can play against each other in either FFA or 2v2 there will only be 1v1 in the tournament though. You will battle for control of the few Atmo's placed around the map, being the source of income in some way or another, each race has it's weaknesses and strengths, it's up to the player to use those efficiently. The game is very focused on competitive play and strategy, giving the player control of a lot of different unit types, each fitting another role and strategy, with counters for each unit.
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